《流放之路》是Grinding Gear Games研发的一款角色扮演类游戏,2016年3月25日腾讯游戏宣布代理此款游戏,于2016年5月开始国服首测。《流放之路》继承了《暗黑破坏神》系列玩法的精髓,并在此基础上进行了自由度和深度的扩展。 ARPG游戏流放之路目前已经公布即将推出3.12新版本,新版本中新追加了部分装备和技能,下面给大家带来3.12版本区域控场技能详解
Alongside Path of Exile: Heist, we're introducing four new skills which produce powerful, long-lasting effects that allow you to take control over an area. The interesting effects generated by each skill mean that they are a good fit alongside a wide variety of builds but also offer a particular benefit to spellcasters that need to stand still to spread damage. 随着POE:劫掠赛季的到来,我们将推出4种强力、持久型的新控场技能。每种技能所产生的有趣效果将使他们不仅适用于多种BD的构建,对于站桩施法者也有很大的提升。 Void Sphere(虚空之球) Void Sphere creates an object that generates a pulse within a large radius. This pulse deals physical and chaos damage and pulls normal, magic and rare enemies toward its centre. The first few pulses generated by Void Sphere have a much greater gravitational pull than subsequent pulses. All enemies in its area of influence will also be hindered. The effect of this debuff increases the closer enemies are to the centre of the sphere. Enemies that die within the area affected by the Void Sphere will have their corpses sucked into the void. 虚空之球技能会创造一个在大范围内产生脉冲的球体,脉冲造成物理和混沌伤害,将普通。魔法和稀有怪物拉向他的中心。虚空之球初始产生的几次脉冲比后续产生的脉冲相比有着更强的引力。在技能影响范围内的全部敌人都会受到干扰效果(被干扰的敌人移动速度降低),怪物距离球体中心越近,受到的负面效果越强。在虚空之球影响范围内死亡的敌人,其灵柩也会被吸入虚空。 Void Sphere can be useful for controlling dangerous enemies, grouping a cluster of slower enemies together to inflict a concentrated damage burst and for triggering on-hit effects over a long period. The skill has a long cooldown, so it can take full advantage of the Second Wind Support to enable you to use Void Sphere twice in relatively quick succession. Note that only one Void Sphere can be active at a time. 虚空之球在控制危险怪物,聚集大量速度慢的怪物集中消灭和触发长时击中特效方面有很大用处。这个技能冷却时间很长,因此 助力之风(辅)对其有着很大提升,此辅助能使你接连使用2次虚空之球技能。
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